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<XnaContent>
  <Asset Type="RolePlayingGameData.Map">
      <Name>Map010</Name>
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      <TextureName>DungeonTiles</TextureName>
      <CombatTextureName>CombatBkgdDungeon</CombatTextureName>
      <MusicCueName>DungeonTheme</MusicCueName>
      <CombatMusicCueName>BattleTheme</CombatMusicCueName>
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          <Item>
			  <Name>P1</Name>
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			  <ContentName>P2</ContentName>
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	  <ChestEntries />
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      <RandomCombat>
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          <MonsterCountRange>
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          <Entries>
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                  <ContentName>OrcBrute</ContentName>
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              <Item>
                  <ContentName>BanditLeader</ContentName>
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                  <ContentName>BanditMaster</ContentName>
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</XnaContent>
